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Fallout 76 Mutations List
 
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blZe
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[*] posted on 5-6-2020 at 04:13 AM
Fallout 76 Mutations List


Fallout 76 retools and reworks a bunch of long-standing, classic Fallout features to fit the new online-only focus. It also adds in some ideas of its own. From a new nukes system, New game mode, and fearsome new creatures, to grimly hilarious genetic mutations. It’s the Mutations systems that we’ll be looking at here, offering all of the info you’ll need to make Mutations work in your favor. In this Fallout 76 Mutations Guide, we’ll list every Mutation we’ve found in Fallout 76 so far, and render our verdict on what the best ones are. We’ll also give you info on how to get Mutations, and how, if you should so desire, to get rid of them.


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Fallout 76 Mutations List
Fallout 76 Mutations Explained - How to Get a Mutation in Fallout 76 Fallout 76 Starched Gene Perk - How to Keep a Mutation
Fallout 76 Best Mutations



Fallout 76 Mutations List

We’ve listed all of the Mutations that you can get in Fallout 76, below. Be sure to pay close attention to the associated stats, as some are positive, some negative.

Adrenal Reaction: Increased weapon damage and quick health regeneration at low HP, -50 Max HP
Bird Bones: +4 intelligence, falling speed is slower, - 4 strength
Carnivore: Meat provides 2x normal benefit, vegetables provide zero benefit
Chameleon: Grants invisibility, as long as you don't have a weapon and don't move.
Eagle Eyes: Critical Damage +25%, +4 Perception, -4 Strength
Egg Head: +6 intelligence, -3 strength, -3 endurance
Electrically Charged: Chance to shock melee attackers.
Empath: Teammates take -25% damage, players takes +25% damage
Grounded: +100 energy resistance, -20% energy damage
Healing Factor: +300% health regeneration, -55% chem effects
Herbivore: Vegetables provide 2x normal benefit, meat provides zero benefit
Herd Mentality: +2 to all Special Stats when in a group, -2 to all Special Stats when solo
Marsupial: +20 carry weight, + jump height, -4 intelligence.
Plague Walker: Poison aura that scales with your diseases.
Scaly skin: +50 damage, +50 damage resistance, -25 action points
Scaly Skin: +50 Damage and Energy Resistance, -25AP
Speed Demon: +20 movement speed and faster reload
Talons: + 25% damage using unarmed attacks, -4 agility
Twisted Muscles: +25% melee damage, better chance to cripple limbs, -50% gun accuracy.
Unstable Isotope: Chance to irradiate melee attackers



Fallout 76 Mutations Explained - How to Get a Mutation in Fallout 76

So, Mutations are essentially special perks that grant both stat boosts and stat losses, but how exactly do you get them? To get a Mutation in Fallout 76, you’ll need to expose your character to some serious Rads. It’s unclear what the threshold for Mutations is, but we do know that this is the only way to get them in the game. If you need to get rid of a Mutation for any reason, then just use Radaway to bring your Rads down. The best ways to get a Mutation in Fallout 76 have been listed below:

Drinking unurified water
Standing close to petrified Scorched corpses
Swimming in water
Finding and standing next to radioactive waste

Fallout 76 Starched Gene Perk - How to Keep a Mutation

Mutations will go away over time as you lose Rads, but there is a way to ensure that any Mutations you apply stick around. The Starched Genes Perk can be applied to keep Mutations. While it is equipped, you won’t be able to gain a Mutation through Rads, or lose one using Radaway. If you get any Mutations that you’d like to keep, make sure you have the Starched Genes Perk Card.

Fallout 76 Best Mutations

Now you know what Mutations are available in Fallout 76, which ones should you go for? The problem is that most of the Mutations - while granting positive effects - also give negative ones as well. The best Mutations will depend on situation, but we’ve listed some good all-rounders below:

Herbivore: Vegetables provide 2x normal benefit, meat provides zero benefit
Marsupial: +20 carry weight, + jump height, -4 intelligence.
Eagle Eye: +4 perception, -4 strength
Healing Factor: +300% health regeneration, -55% chem effects




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[*] posted on 5-6-2020 at 04:18 AM
tags: fallout 76, mutations


Great post blaze!

Given how important mutations are as a force multiplier, failing to understand and utilize them properly can leave the player at a significant disadvantage.

Nicely done.






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Dave
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5-6-2020 at 04:20 AM
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[*] posted on 5-6-2020 at 04:24 AM


So it able to stack them right? What if u end up stacking and they cancel each other out? Or does it not let me?
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[*] posted on 5-6-2020 at 04:37 AM


They stack. And some do cancel aspects of others out -that is the whole point in some cases.





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[*] posted on 5-7-2020 at 02:24 AM


Appreciate you sharing this, alot of top quality information here. I am working on a skill calculator to share also.



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[*] posted on 5-16-2020 at 05:45 PM


Very helpful thank you :thumbup: Im planning my BOS build + mutations + class



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[*] posted on 5-31-2020 at 02:34 AM


Healing Factor: +300% health regeneration, -55% chem effects is prob. one of the best unless you're a Chem addict Fiend Lmfao




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[*] posted on 8-13-2020 at 05:54 AM


Quote: Originally posted by UltraLuxxe  
Healing Factor: +300% health regeneration, -55% chem effects is prob. one of the best unless you're a Chem addict Fiend Lmfao


Totally! This, speed demon, marsupial and chameleon are my current mutations..with stacked genes and class freak




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[*] posted on 8-22-2020 at 01:52 PM


Zombie I just added chamelon to mine :D



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[*] posted on 9-13-2020 at 12:51 PM


I just found one of every serum for sale so I got them all, good price/350ish and will be redoing my build since I changed my "class"



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VAULTDWELLER
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[*] posted on 9-15-2020 at 08:02 PM


Quote: Originally posted by MajorGutsysChewtoy  
I just found one of every serum for sale so I got them all, good price/350ish and will be redoing my build since I changed my "class"


Good for you I need to make a few myself, I mutated myself when I was running a Super Sledge now I'm heavy guns

350 is good you can sell em at the bot vendors for 500




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[*] posted on 9-28-2020 at 03:40 PM


You should add that list to your fallout portal app!




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[*] posted on 10-13-2020 at 05:43 PM


cant figure out if electrically charged is worth it. anyone have experience with this one



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[*] posted on 11-1-2020 at 08:31 PM


Quote: Originally posted by BrahminTipper  
cant figure out if electrically charged is worth it. anyone have experience with this one


Its good if you aren't going to be using energy weapons too much. It nerfs your damage but gives you tons of energy resist..so yeah its worth it unless you're an energy gunner




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[*] posted on 11-21-2020 at 06:02 AM


Thanks you are a big help.
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